C# Class Fusion.Engine.Graphics.Filter

Class for base image processing such as copying, blurring, enhancement, anti-aliasing etc.
Inheritance: Fusion.Engine.Common.GameModule
Afficher le fichier Open project: demiurghg/FusionEngine Class Usage Examples

Méthodes publiques

Méthode Description
Copy ( RenderTargetSurface dst, ShaderResource src ) : void

DownSample4 ( RenderTarget2D dst, RenderTarget2D src ) : void
FillAlphaOne ( RenderTargetSurface dst ) : void

Filter ( Game Game ) : System
Fxaa ( RenderTargetSurface dst, ShaderResource src ) : void

Performs FXAA antialiasing.

GaussBlur ( RenderTarget2D srcDst, RenderTarget2D temporary, float sigma, int mipLevel ) : void

GaussBlurBilateral ( RenderTarget2D srcDst, RenderTarget2D temporary, ShaderResource depthData, ShaderResource normalData, float sigma, float sharpness, int mipLevel ) : void

Initialize ( ) : void

Initializes Filter service

LinearizeDepth ( RenderTargetSurface dst, ShaderResource src ) : void
OverlayAdditive ( RenderTargetSurface dst, ShaderResource src ) : void

PrefilterEnvMap ( RenderTargetCube envMap ) : void

StretchRect ( RenderTargetSurface dst, ShaderResource src, SamplerState filter = null, bool flipToCubeFace = false ) : void

Performs good-old StretchRect to destination buffer with blending.

StretchRect4x4 ( RenderTargetSurface dst, RenderTarget2D src, SamplerState filter = null, bool flipToCubeFace = false ) : void

Méthodes protégées

Méthode Description
Dispose ( bool disposing ) : void

Private Methods

Méthode Description
Enum ( PipelineState ps, ShaderFlags flags ) : void

GaussBlurInternal ( RenderTarget2D srcDst, RenderTarget2D temporary, float sigma, float sharpness, int mipLevel, ShaderResource depthData, ShaderResource normalData ) : void

GaussDistribution ( float x, float sigma ) : float
GetGaussWeightsBuffer ( float sigma, int mipLevel ) : System.Vector4[]
LoadContent ( ) : void

SetDefaultRenderStates ( ) : void

Sets default render state

SetViewport ( RenderTargetSurface dst ) : void

Method Details

Copy() public méthode

public Copy ( RenderTargetSurface dst, ShaderResource src ) : void
dst Fusion.Drivers.Graphics.RenderTargetSurface target to copy to
src Fusion.Drivers.Graphics.ShaderResource target to copy from
Résultat void

Dispose() protected méthode

protected Dispose ( bool disposing ) : void
disposing bool
Résultat void

DownSample4() public méthode

public DownSample4 ( RenderTarget2D dst, RenderTarget2D src ) : void
dst RenderTarget2D
src RenderTarget2D
Résultat void

FillAlphaOne() public méthode

public FillAlphaOne ( RenderTargetSurface dst ) : void
dst Fusion.Drivers.Graphics.RenderTargetSurface target to copy to
Résultat void

Filter() public méthode

public Filter ( Game Game ) : System
Game Game
Résultat System

Fxaa() public méthode

Performs FXAA antialiasing.
public Fxaa ( RenderTargetSurface dst, ShaderResource src ) : void
dst Fusion.Drivers.Graphics.RenderTargetSurface Target buffer to render FXAA to
src Fusion.Drivers.Graphics.ShaderResource Source image with luminance in alpha
Résultat void

GaussBlur() public méthode

public GaussBlur ( RenderTarget2D srcDst, RenderTarget2D temporary, float sigma, int mipLevel ) : void
srcDst RenderTarget2D
temporary RenderTarget2D
sigma float
mipLevel int
Résultat void

GaussBlurBilateral() public méthode

public GaussBlurBilateral ( RenderTarget2D srcDst, RenderTarget2D temporary, ShaderResource depthData, ShaderResource normalData, float sigma, float sharpness, int mipLevel ) : void
srcDst RenderTarget2D
temporary RenderTarget2D
depthData Fusion.Drivers.Graphics.ShaderResource
normalData Fusion.Drivers.Graphics.ShaderResource
sigma float
sharpness float
mipLevel int
Résultat void

Initialize() public méthode

Initializes Filter service
public Initialize ( ) : void
Résultat void

LinearizeDepth() public méthode

public LinearizeDepth ( RenderTargetSurface dst, ShaderResource src ) : void
dst Fusion.Drivers.Graphics.RenderTargetSurface
src Fusion.Drivers.Graphics.ShaderResource
Résultat void

OverlayAdditive() public méthode

public OverlayAdditive ( RenderTargetSurface dst, ShaderResource src ) : void
dst Fusion.Drivers.Graphics.RenderTargetSurface target to copy to
src Fusion.Drivers.Graphics.ShaderResource target to copy from
Résultat void

PrefilterEnvMap() public méthode

public PrefilterEnvMap ( RenderTargetCube envMap ) : void
envMap Fusion.Drivers.Graphics.RenderTargetCube
Résultat void

StretchRect() public méthode

Performs good-old StretchRect to destination buffer with blending.
public StretchRect ( RenderTargetSurface dst, ShaderResource src, SamplerState filter = null, bool flipToCubeFace = false ) : void
dst Fusion.Drivers.Graphics.RenderTargetSurface
src Fusion.Drivers.Graphics.ShaderResource
filter Fusion.Drivers.Graphics.SamplerState
flipToCubeFace bool
Résultat void

StretchRect4x4() public méthode

public StretchRect4x4 ( RenderTargetSurface dst, RenderTarget2D src, SamplerState filter = null, bool flipToCubeFace = false ) : void
dst Fusion.Drivers.Graphics.RenderTargetSurface
src RenderTarget2D
filter Fusion.Drivers.Graphics.SamplerState
flipToCubeFace bool
Résultat void