Method | Description | |
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Copy ( |
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DownSample4 ( RenderTarget2D dst, RenderTarget2D src ) : void | ||
FillAlphaOne ( |
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Filter ( Game Game ) : System | ||
Fxaa ( |
Performs FXAA antialiasing.
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GaussBlur ( RenderTarget2D srcDst, RenderTarget2D temporary, float sigma, int mipLevel ) : void |
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GaussBlurBilateral ( RenderTarget2D srcDst, RenderTarget2D temporary, |
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Initialize ( ) : void |
Initializes Filter service
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LinearizeDepth ( |
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OverlayAdditive ( |
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PrefilterEnvMap ( |
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StretchRect ( |
Performs good-old StretchRect to destination buffer with blending.
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StretchRect4x4 ( |
Method | Description | |
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Dispose ( bool disposing ) : void |
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Method | Description | |
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Enum ( |
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GaussBlurInternal ( RenderTarget2D srcDst, RenderTarget2D temporary, float sigma, float sharpness, int mipLevel, |
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GaussDistribution ( float x, float sigma ) : float | ||
GetGaussWeightsBuffer ( float sigma, int mipLevel ) : System.Vector4[] | ||
LoadContent ( ) : void |
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SetDefaultRenderStates ( ) : void |
Sets default render state
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SetViewport ( |
public Copy ( |
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dst | target to copy to | |
src | target to copy from | |
return | void |
public DownSample4 ( RenderTarget2D dst, RenderTarget2D src ) : void | ||
dst | RenderTarget2D | |
src | RenderTarget2D | |
return | void |
public FillAlphaOne ( |
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dst | target to copy to | |
return | void |
public Fxaa ( |
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dst | Target buffer to render FXAA to | |
src | Source image with luminance in alpha | |
return | void |
public GaussBlur ( RenderTarget2D srcDst, RenderTarget2D temporary, float sigma, int mipLevel ) : void | ||
srcDst | RenderTarget2D | |
temporary | RenderTarget2D | |
sigma | float | |
mipLevel | int | |
return | void |
public GaussBlurBilateral ( RenderTarget2D srcDst, RenderTarget2D temporary, |
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srcDst | RenderTarget2D | |
temporary | RenderTarget2D | |
depthData | ||
normalData | ||
sigma | float | |
sharpness | float | |
mipLevel | int | |
return | void |
public LinearizeDepth ( |
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dst | ||
src | ||
return | void |
public OverlayAdditive ( |
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dst | target to copy to | |
src | target to copy from | |
return | void |
public PrefilterEnvMap ( |
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envMap | ||
return | void |
public StretchRect ( |
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dst | ||
src | ||
filter | ||
flipToCubeFace | bool | |
return | void |
public StretchRect4x4 ( |
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dst | ||
src | RenderTarget2D | |
filter | ||
flipToCubeFace | bool | |
return | void |