Свойство | Type | Description | |
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Render | void |
Méthode | Description | |
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BuildVisibility ( ) : void | ||
ClearBuffers ( |
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ClearWorld ( ) : void |
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Pause ( ) : void |
Pauses render world simulation and animation.
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RenderHdrScene ( |
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RenderRadiance ( ) : void |
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RenderWorld ( Game game, int width, int height ) : System |
Creates ViewLayerHDR instance
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Resize ( int newWidth, int newHeight ) : void |
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Resume ( ) : void |
Resumes render world simulation and animation.
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Méthode | Description | |
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Dispose ( bool disposing ) : void |
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Méthode | Description | |
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Render ( |
Renders view
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public ClearBuffers ( |
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frame | ||
Résultat | void |
protected Dispose ( bool disposing ) : void | ||
disposing | bool | |
Résultat | void |
public RenderHdrScene ( |
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gameTime | ||
stereoEye | StereoEye | |
viewport | Viewport | |
targetSurface | ||
Résultat | void |
public RenderWorld ( Game game, int width, int height ) : System | ||
game | Game | |
width | int | Target width. |
height | int | Target height. |
Résultat | System |
public Resize ( int newWidth, int newHeight ) : void | ||
newWidth | int | |
newHeight | int | |
Résultat | void |