Name |
Description |
BaseIllum |
Base material with color texture, surface texture, normal map and emission texture. Material has dirt texture and optional detail map. Emission OR detail map could be modulated by color texture alpha. |
BitonicSort |
Class for base image processing such as copying, blurring, enhancement, anti-aliasing etc. |
BitonicSort.Params |
|
Camera |
|
CascadedShadowMap |
|
DebugLayer |
|
DebugLayer.ConstData |
|
DebugLayer.LineVertex |
|
DebugRender |
|
DebugRender.ConstData |
|
DebugRender.LineVertex |
|
DebugRender.TraceRecord |
|
DirectLight |
|
DiscTexture |
Represents any kind of texture that could be loaded from content. |
DiscTexture.Loader |
|
DofFilter |
|
DofFilter.Params |
|
DofSettings |
Represents DOF processing properties. |
EnvLight |
|
Filter |
Class for base image processing such as copying, blurring, enhancement, anti-aliasing etc. |
Filter.LinearDepth |
|
HdrFilter |
|
HdrFilter.Params |
|
HdrFrame |
Represents |
HdrSettings |
Represents HDR processing properties. |
LightRenderer |
|
LightRenderer.DefaultCSMController |
|
LightRenderer.EnvLightGPU |
|
LightRenderer.LightingParams |
|
LightRenderer.Line |
|
LightRenderer.OmniLightGPU |
|
LightRenderer.SpotLightGPU |
|
LightSet |
|
MaterialData |
|
MaterialInstance |
Reprsents material. MaterialInstance??? |
MaterialLoader |
|
MeshInstance |
Represnets mesh instance |
MeshInstance.ShadingGroup |
|
OmniLight |
|
Particle |
|
ParticleSystem |
Represents particle rendering and simulation system. 1. http://www.gdcvault.com/play/1014347/HALO-REACH-Effects 2. Gareth Thomas Compute-based GPU Particle |
ParticleSystem.Params |
|
ParticleSystem.ParticleVertex |
|
ParticleSystem.PrtParams |
|
RenderCounters |
|
RenderLayer |
Represents entire visible world. |
RenderSystem |
|
RenderWorld |
Represents entire visible world. |
SceneLoader |
|
SceneRenderer |
|
SceneRenderer.CBMeshInstanceData |
|
ShadowContext |
Shadow render context |
Sky |
|
Sky.SkyConsts |
|
Sky.SkyVertex |
|
SkyModel |
|
SkySettings |
|
SkySphere |
Creates sky sphere |
SkySphere.Triangle |
|
SpotLight |
|
SpriteEngine |
|
SpriteEngine.ConstData |
|
SpriteFont |
|
SpriteFont.FontChar |
|
SpriteFont.FontCommon |
|
SpriteFont.FontFile |
|
SpriteFont.FontInfo |
|
SpriteFont.FontKerning |
|
SpriteFont.FontLoader |
|
SpriteFont.FontPage |
|
SpriteFont.Glyph |
|
SpriteFont.SpriteFontInfo |
|
SpriteFont.SpriteFontInfo.CharInfo |
|
SpriteFontLoader |
|
SpriteFrame |
|
SpriteLayer |
|
SpriteLayer.Group |
|
SpriteVertex |
|
SsaoFilter |
|
SsaoFilter.Params |
|
SsaoFilter.SsaoParams |
|
TargetPool |
|
TargetTexture |
Represents texture that could be used as target for rendering. |
Texture |
Base class for all texture types. |
TextureAtlas |
Represents texture atlas. |
TextureAtlas.Element |
|
TextureAtlasLoader |
|
TextureMap |
|
TextureMapAttribute |
|
TextureMapBind |
|
UserTexture |
Creates texture from file on disk or in memory. |
VertexColorTexture |
|
VertexColorTextureNormal |
|
VertexColorTextureTBNRigid |
|
VertexColorTextureTBNSkinned |
|