C# Class Fusion.Engine.Graphics.SpriteEngine

Inheritance: Fusion.Engine.Common.GameModule
Datei anzeigen Open project: demiurghg/FusionEngine Class Usage Examples

Public Methods

Method Description
DrawSprites ( GameTime gameTime, StereoEye stereoEye, RenderTargetSurface surface, IEnumerable layers ) : void

Draws sprite laters and all sublayers.

Initialize ( ) : void

SpriteEngine ( RenderSystem rs ) : System

Protected Methods

Method Description
Dispose ( bool disposing ) : void

Private Methods

Method Description
DrawSpritesRecursive ( GameTime gameTime, StereoEye stereoEye, RenderTargetSurface surface, IEnumerable layers, System.Matrix parentTransform, Color4 parentColor ) : void

Draw sprite layers

LoadContent ( ) : void
StateEnum ( PipelineState ps, Flags flags ) : void

Method Details

Dispose() protected method

protected Dispose ( bool disposing ) : void
disposing bool
return void

DrawSprites() public method

Draws sprite laters and all sublayers.
public DrawSprites ( GameTime gameTime, StereoEye stereoEye, RenderTargetSurface surface, IEnumerable layers ) : void
gameTime Fusion.Engine.Common.GameTime
stereoEye StereoEye
surface Fusion.Drivers.Graphics.RenderTargetSurface
layers IEnumerable
return void

Initialize() public method

public Initialize ( ) : void
return void

SpriteEngine() public method

public SpriteEngine ( RenderSystem rs ) : System
rs RenderSystem
return System