메소드 | 설명 | |
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DrawSprites ( |
Draws sprite laters and all sublayers.
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Initialize ( ) : void |
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SpriteEngine ( |
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
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메소드 | 설명 | |
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DrawSpritesRecursive ( |
Draw sprite layers
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LoadContent ( ) : void | ||
StateEnum ( |
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public DrawSprites ( |
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gameTime | ||
stereoEye | StereoEye | |
surface | ||
layers | IEnumerable |
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리턴 | void |