Méthode | Description | |
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ExclusiveUpdate ( ) : void |
Performs any pre-solve iteration work that needs exclusive access to the members of the solver updateable. Usually, this is used for applying warmstarting impulses.
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SingleEntityAngularMotor ( ) : System |
Constructs a new constraint which attempts to restrict the relative angular velocity of two entities to some value. This constructor will make the angular motor start with isActive set to false.
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SingleEntityAngularMotor ( Entity entity ) : System |
Constructs a new constraint which attempts to restrict the relative angular velocity of two entities to some value.
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SolveIteration ( ) : float |
Applies the corrective impulses required by the constraint.
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Update ( float dt ) : void |
Initializes the constraint for the current frame.
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Méthode | Description | |
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ComputeMaxForces ( float maxForce, float dt ) : void |
Computes the maxForceDt and maxForceDtSquared fields.
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public SingleEntityAngularMotor ( ) : System | ||
Résultat | System |
public SingleEntityAngularMotor ( Entity entity ) : System | ||
entity | Entity | Affected entity. |
Résultat | System |
public Update ( float dt ) : void | ||
dt | float | Time between frames. |
Résultat | void |