Property | Type | Description | |
---|---|---|---|
damage | float | ||
maximumRadius | float | ||
mediumRadius | float | ||
minimumRadius | float | ||
scorchMarkObject | GameObject | ||
speed | Vector3 | ||
target | Vector3 | ||
timer | double |
Method | Description | |
---|---|---|
Impact ( ) : void | ||
Start ( ) : void | ||
Update ( ) : void |