C# Class RodrigueAgentNew, PathfindingToolUnity

Inheritance: MonoBehaviour
Datei anzeigen Open project: benjaml/PathfindingToolUnity

Public Properties

Property Type Description
canShoot bool
closeEnoughRange float
currentTarget Vector3
listOfBullets List
listOfTarget List
rateOfFire float
road List
spawnPoint Vector3
speed float
target GameObject
targetPossible GameObject[]
teamName string

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
UpdateRoad ( ) : void

Private Methods

Method Description
Shoot ( GameObject target ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateRoad() public method

public UpdateRoad ( ) : void
return void

Property Details

canShoot public_oe property

public bool canShoot
return bool

closeEnoughRange public_oe property

public float closeEnoughRange
return float

currentTarget public_oe property

public Vector3 currentTarget
return Vector3

listOfBullets public_oe property

public List listOfBullets
return List

listOfTarget public_oe property

public List listOfTarget
return List

rateOfFire public_oe property

public float rateOfFire
return float

road public_oe property

public List road
return List

spawnPoint public_oe property

public Vector3 spawnPoint
return Vector3

speed public_oe property

public float speed
return float

target public_oe property

public GameObject target
return GameObject

targetPossible public_oe property

public GameObject[] targetPossible
return GameObject[]

teamName public_oe property

public string teamName
return string