C# Class RodrigueAgentNew, PathfindingToolUnity

Inheritance: MonoBehaviour
Show file Open project: benjaml/PathfindingToolUnity

Public Properties

Property Type Description
canShoot bool
closeEnoughRange float
currentTarget Vector3
listOfBullets List
listOfTarget List
rateOfFire float
road List
spawnPoint Vector3
speed float
target GameObject
targetPossible GameObject[]
teamName string

Public Methods

Method Description
Start ( ) : void
Update ( ) : void
UpdateRoad ( ) : void

Private Methods

Method Description
Shoot ( GameObject target ) : IEnumerator

Method Details

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

UpdateRoad() public method

public UpdateRoad ( ) : void
return void

Property Details

canShoot public property

public bool canShoot
return bool

closeEnoughRange public property

public float closeEnoughRange
return float

currentTarget public property

public Vector3 currentTarget
return Vector3

listOfBullets public property

public List listOfBullets
return List

listOfTarget public property

public List listOfTarget
return List

rateOfFire public property

public float rateOfFire
return float

road public property

public List road
return List

spawnPoint public property

public Vector3 spawnPoint
return Vector3

speed public property

public float speed
return float

target public property

public GameObject target
return GameObject

targetPossible public property

public GameObject[] targetPossible
return GameObject[]

teamName public property

public string teamName
return string