C# Class MoveAlongPath, CyberSquirrelOne

Inheritance: MonoBehaviour
Datei anzeigen Open project: robidev/CyberSquirrelOne Class Usage Examples

Public Properties

Property Type Description
EnableMovement bool
MinimalDistance float
MoveSpeed float
MovedObject GameObject
PathNode GameObject[]
lineairSpeed bool
nodes Transform
selectedText TextMeshProUGUI

Public Methods

Method Description
Awake ( ) : void
CheckNode ( ) : void
EnableMovementPath ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

CheckNode() public method

public CheckNode ( ) : void
return void

EnableMovementPath() public method

public EnableMovementPath ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

EnableMovement public_oe property

public bool EnableMovement
return bool

MinimalDistance public_oe property

public float MinimalDistance
return float

MoveSpeed public_oe property

public float MoveSpeed
return float

MovedObject public_oe property

public GameObject MovedObject
return GameObject

PathNode public_oe property

public GameObject[] PathNode
return GameObject[]

lineairSpeed public_oe property

public bool lineairSpeed
return bool

nodes public_oe property

public Transform nodes
return Transform

selectedText public_oe property

public TextMeshProUGUI selectedText
return TextMeshProUGUI