C# Class MoveAlongPath, CyberSquirrelOne

Inheritance: MonoBehaviour
Show file Open project: robidev/CyberSquirrelOne Class Usage Examples

Public Properties

Property Type Description
EnableMovement bool
MinimalDistance float
MoveSpeed float
MovedObject GameObject
PathNode GameObject[]
lineairSpeed bool
nodes Transform
selectedText TextMeshProUGUI

Public Methods

Method Description
Awake ( ) : void
CheckNode ( ) : void
EnableMovementPath ( ) : void
Start ( ) : void
Update ( ) : void

Method Details

Awake() public method

public Awake ( ) : void
return void

CheckNode() public method

public CheckNode ( ) : void
return void

EnableMovementPath() public method

public EnableMovementPath ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Update() public method

public Update ( ) : void
return void

Property Details

EnableMovement public property

public bool EnableMovement
return bool

MinimalDistance public property

public float MinimalDistance
return float

MoveSpeed public property

public float MoveSpeed
return float

MovedObject public property

public GameObject MovedObject
return GameObject

PathNode public property

public GameObject[] PathNode
return GameObject[]

lineairSpeed public property

public bool lineairSpeed
return bool

nodes public property

public Transform nodes
return Transform

selectedText public property

public TextMeshProUGUI selectedText
return TextMeshProUGUI