C# Class FBX.Scene.Nodes.Light

The light class node hosts parameters defining a light
Inheritance: Node
Show file Open project: Patapom/GodComplex Class Usage Examples

Protected Properties

Property Type Description
m_CachedDirection Vector
m_Color Vector
m_ConeAngle float
m_DecayStart float
m_DecayType DECAY_TYPE
m_FarAttenuationEnd float
m_FarAttenuationStart float
m_HotSpot float
m_Intensity float
m_NearAttenuationEnd float
m_NearAttenuationStart float
m_TargetNode Node
m_TempTargetNodeID int
m_Type LIGHT_TYPE
m_bCastShadow bool
m_bEnableFarAttenuation bool
m_bEnableNearAttenuation bool
ms_GlobalIntensityMultiplier float

Protected Methods

Method Description
LoadSpecific ( System _Reader ) : void
SaveSpecific ( System _Writer ) : void

Private Methods

Method Description
Light ( Scene _Owner, Node _Parent, System _Reader ) : System
Light ( Scene _Owner, int _ID, string _Name, Node _Parent, Matrix4x4 _Local2Parent ) : System
RestoreReferences ( ) : void

Method Details

LoadSpecific() protected method

protected LoadSpecific ( System _Reader ) : void
_Reader System
return void

SaveSpecific() protected method

protected SaveSpecific ( System _Writer ) : void
_Writer System
return void

Property Details

m_CachedDirection protected property

protected Vector m_CachedDirection
return Vector

m_Color protected property

protected Vector m_Color
return Vector

m_ConeAngle protected property

protected float m_ConeAngle
return float

m_DecayStart protected property

protected float m_DecayStart
return float

m_DecayType protected property

protected DECAY_TYPE m_DecayType
return DECAY_TYPE

m_FarAttenuationEnd protected property

protected float m_FarAttenuationEnd
return float

m_FarAttenuationStart protected property

protected float m_FarAttenuationStart
return float

m_HotSpot protected property

protected float m_HotSpot
return float

m_Intensity protected property

protected float m_Intensity
return float

m_NearAttenuationEnd protected property

protected float m_NearAttenuationEnd
return float

m_NearAttenuationStart protected property

protected float m_NearAttenuationStart
return float

m_TargetNode protected property

protected Node,FBX.Scene.Nodes m_TargetNode
return Node

m_TempTargetNodeID protected property

protected int m_TempTargetNodeID
return int

m_Type protected property

protected LIGHT_TYPE m_Type
return LIGHT_TYPE

m_bCastShadow protected property

protected bool m_bCastShadow
return bool

m_bEnableFarAttenuation protected property

protected bool m_bEnableFarAttenuation
return bool

m_bEnableNearAttenuation protected property

protected bool m_bEnableNearAttenuation
return bool

ms_GlobalIntensityMultiplier protected static property

protected static float ms_GlobalIntensityMultiplier
return float