C# Class FBX.Scene.Nodes.Light

The light class node hosts parameters defining a light
Inheritance: Node
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Protected Properties

Свойство Type Description
m_CachedDirection Vector
m_Color Vector
m_ConeAngle float
m_DecayStart float
m_DecayType DECAY_TYPE
m_FarAttenuationEnd float
m_FarAttenuationStart float
m_HotSpot float
m_Intensity float
m_NearAttenuationEnd float
m_NearAttenuationStart float
m_TargetNode Node
m_TempTargetNodeID int
m_Type LIGHT_TYPE
m_bCastShadow bool
m_bEnableFarAttenuation bool
m_bEnableNearAttenuation bool
ms_GlobalIntensityMultiplier float

Méthodes protégées

Méthode Description
LoadSpecific ( System _Reader ) : void
SaveSpecific ( System _Writer ) : void

Private Methods

Méthode Description
Light ( Scene _Owner, Node _Parent, System _Reader ) : System
Light ( Scene _Owner, int _ID, string _Name, Node _Parent, Matrix4x4 _Local2Parent ) : System
RestoreReferences ( ) : void

Method Details

LoadSpecific() protected méthode

protected LoadSpecific ( System _Reader ) : void
_Reader System
Résultat void

SaveSpecific() protected méthode

protected SaveSpecific ( System _Writer ) : void
_Writer System
Résultat void

Property Details

m_CachedDirection protected_oe property

protected Vector m_CachedDirection
Résultat Vector

m_Color protected_oe property

protected Vector m_Color
Résultat Vector

m_ConeAngle protected_oe property

protected float m_ConeAngle
Résultat float

m_DecayStart protected_oe property

protected float m_DecayStart
Résultat float

m_DecayType protected_oe property

protected DECAY_TYPE m_DecayType
Résultat DECAY_TYPE

m_FarAttenuationEnd protected_oe property

protected float m_FarAttenuationEnd
Résultat float

m_FarAttenuationStart protected_oe property

protected float m_FarAttenuationStart
Résultat float

m_HotSpot protected_oe property

protected float m_HotSpot
Résultat float

m_Intensity protected_oe property

protected float m_Intensity
Résultat float

m_NearAttenuationEnd protected_oe property

protected float m_NearAttenuationEnd
Résultat float

m_NearAttenuationStart protected_oe property

protected float m_NearAttenuationStart
Résultat float

m_TargetNode protected_oe property

protected Node,FBX.Scene.Nodes m_TargetNode
Résultat Node

m_TempTargetNodeID protected_oe property

protected int m_TempTargetNodeID
Résultat int

m_Type protected_oe property

protected LIGHT_TYPE m_Type
Résultat LIGHT_TYPE

m_bCastShadow protected_oe property

protected bool m_bCastShadow
Résultat bool

m_bEnableFarAttenuation protected_oe property

protected bool m_bEnableFarAttenuation
Résultat bool

m_bEnableNearAttenuation protected_oe property

protected bool m_bEnableNearAttenuation
Résultat bool

ms_GlobalIntensityMultiplier protected_oe static_oe property

protected static float ms_GlobalIntensityMultiplier
Résultat float