프로퍼티 | 타입 | 설명 | |
---|---|---|---|
m_CachedDirection | Vector | ||
m_Color | Vector | ||
m_ConeAngle | float | ||
m_DecayStart | float | ||
m_DecayType | DECAY_TYPE | ||
m_FarAttenuationEnd | float | ||
m_FarAttenuationStart | float | ||
m_HotSpot | float | ||
m_Intensity | float | ||
m_NearAttenuationEnd | float | ||
m_NearAttenuationStart | float | ||
m_TargetNode | |||
m_TempTargetNodeID | int | ||
m_Type | LIGHT_TYPE | ||
m_bCastShadow | bool | ||
m_bEnableFarAttenuation | bool | ||
m_bEnableNearAttenuation | bool | ||
ms_GlobalIntensityMultiplier | float |
메소드 | 설명 | |
---|---|---|
LoadSpecific ( System _Reader ) : void | ||
SaveSpecific ( System _Writer ) : void |
메소드 | 설명 | |
---|---|---|
Light ( Scene _Owner, |
||
Light ( Scene _Owner, int _ID, string _Name, |
||
RestoreReferences ( ) : void |