Name |
Description |
Camera |
The camera class node hosts parameters defining a camera |
Light |
The light class node hosts parameters defining a light |
Mesh |
The mesh class node hosts a collection of primitives |
Mesh.Primitive |
A primitive wraps a basic Nuaj primitive and contains additional informations like material parameters to setup to render the primitive Primitives should be created via a ITechniqueSupportsObjects render technique using the CreatePrimitive() method |
Mesh.Primitive.Face |
|
Mesh.Primitive.VertexStream |
|
Node |
The base scene node class that holds a Local->Parent transform |