C# (CSharp) FBX.Scene.Nodes Namespace

Classes

Name Description
Camera The camera class node hosts parameters defining a camera
Light The light class node hosts parameters defining a light
Mesh The mesh class node hosts a collection of primitives
Mesh.Primitive A primitive wraps a basic Nuaj primitive and contains additional informations like material parameters to setup to render the primitive Primitives should be created via a ITechniqueSupportsObjects render technique using the CreatePrimitive() method
Mesh.Primitive.Face
Mesh.Primitive.VertexStream
Node The base scene node class that holds a Local->Parent transform