C# Class AGS.Editor.EditorEvents

Show file Open project: adventuregamestudio/ags Class Usage Examples

Public Methods

Method Description
OnFileChangedInGameFolder ( string fileName ) : void
OnGameLoad ( XmlNode rootNode ) : void
OnGamePostLoad ( ) : void
OnGameSettingsChanged ( ) : void
OnGetAboutDialogText ( AGS.Types.GetAboutDialogTextEventArgs evArgs ) : void
OnImportedOldGame ( ) : void
OnLoadedUserData ( XmlNode rootNode ) : void
OnRefreshAllComponentsFromGame ( ) : void
OnSavingGame ( XmlTextWriter writer ) : void
OnSavingUserData ( XmlTextWriter writer ) : void
OnShowSpriteManager ( int spriteNumber ) : bool

Method Details

OnFileChangedInGameFolder() public method

public OnFileChangedInGameFolder ( string fileName ) : void
fileName string
return void

OnGameLoad() public method

public OnGameLoad ( XmlNode rootNode ) : void
rootNode System.Xml.XmlNode
return void

OnGamePostLoad() public method

public OnGamePostLoad ( ) : void
return void

OnGameSettingsChanged() public method

public OnGameSettingsChanged ( ) : void
return void

OnGetAboutDialogText() public method

public OnGetAboutDialogText ( AGS.Types.GetAboutDialogTextEventArgs evArgs ) : void
evArgs AGS.Types.GetAboutDialogTextEventArgs
return void

OnImportedOldGame() public method

public OnImportedOldGame ( ) : void
return void

OnLoadedUserData() public method

public OnLoadedUserData ( XmlNode rootNode ) : void
rootNode System.Xml.XmlNode
return void

OnRefreshAllComponentsFromGame() public method

public OnRefreshAllComponentsFromGame ( ) : void
return void

OnSavingGame() public method

public OnSavingGame ( XmlTextWriter writer ) : void
writer System.Xml.XmlTextWriter
return void

OnSavingUserData() public method

public OnSavingUserData ( XmlTextWriter writer ) : void
writer System.Xml.XmlTextWriter
return void

OnShowSpriteManager() public method

public OnShowSpriteManager ( int spriteNumber ) : bool
spriteNumber int
return bool