C# (CSharp) AGS.Editor Namespace

Nested Namespaces

AGS.Editor.Components
AGS.Editor.Utils

Classes

Name Description
AGSEditor
AGSEditor.CompileScriptsParameters
AboutDialog
ApplicationController
AutoComplete
BuildTargetBase
BuildTargetDataFile
BuildTargetDebug
BuildTargetLinux
BuildTargetWindows
CharactersEditorFilter Comment by Shane Stevens: CharactersEditorFilter is an entirely new file created for displaying characters in rooms. Most of the methods are adapted from ObjectsEditorFilter as their functionality is similar.
CustomResolutionDialog
DataFileWriter
DataFileWriter.CompiledCustomProperties
DataFileWriter.CustomPropertiesWriter
DataFileWriter.GUIsWriter
DataFileWriter.GUIsWriter.GUIButtonOrTextWindowEdge The engine treats GUITextWindowEdges as GUIButtons, and they need to be written to the game data file as the same type. For consistency with other GUIControl types, there are no public constructors for this type. Instead you must use a cast on a GUIControl to this type (the as operator may not be used because it does not support user-defined conversions). If a GUIControl that is neither a GUIButton nor a GUITextWindowEdge is cast to this type then null is returned.
DataFileWriter.MultiFileLibNew
DataFileWriter.MultiFileLibNew.MultiFile
DataFileWriter.PseudoRandInt
DataFileWriter.ViewsWriter
DialogEditor
DockingPane
DockingPanel
EditorEvents
EditorPreferences
FontEditor
GUIController
GUIController.AutoNumberSpeechData
GUIEditor
GotoLineDialog
LipSyncEditor
NativeConstants
NativeConstants.CustomPropertyVersion
NativeConstants.GUIVersion
NativeConstants.GameOptions
NativeProxy
ObjectsEditorFilter
PreferencesEditor
Program
PropertiesPanel
RoomEditorState
RoomSettingsEditor
ScintillaWrapper
ScriptEditor
SplashPage
SplashPage.Design
SplashScreen
SpriteManagerDragDropData
SpriteSelector
TabbedDocumentManager
Tasks
Utilities
WelcomePane
frmMain