C# Class UnityEditor.ProceduralMaterialInspector.ProceduralPlatformSetting

显示文件 Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
icon UnityEngine.Texture2D
m_LoadBehavior int
m_Overridden bool
m_TextureFormat int
maxTextureHeight int
maxTextureWidth int
name string
target BuildTarget

Public Methods

Method Description
Apply ( ) : void
ClearOverride ( ProceduralMaterialInspector master ) : void
HasChanged ( ) : bool
ProceduralPlatformSetting ( Object objects, string _name, BuildTarget _target, Texture2D _icon ) : System
SetOverride ( ProceduralMaterialInspector master ) : void

Method Details

Apply() public method

public Apply ( ) : void
return void

ClearOverride() public method

public ClearOverride ( ProceduralMaterialInspector master ) : void
master ProceduralMaterialInspector
return void

HasChanged() public method

public HasChanged ( ) : bool
return bool

ProceduralPlatformSetting() public method

public ProceduralPlatformSetting ( Object objects, string _name, BuildTarget _target, Texture2D _icon ) : System
objects Object
_name string
_target BuildTarget
_icon UnityEngine.Texture2D
return System

SetOverride() public method

public SetOverride ( ProceduralMaterialInspector master ) : void
master ProceduralMaterialInspector
return void

Property Details

icon public_oe property

public Texture2D,UnityEngine icon
return UnityEngine.Texture2D

m_LoadBehavior public_oe property

public int m_LoadBehavior
return int

m_Overridden public_oe property

public bool m_Overridden
return bool

m_TextureFormat public_oe property

public int m_TextureFormat
return int

maxTextureHeight public_oe property

public int maxTextureHeight
return int

maxTextureWidth public_oe property

public int maxTextureWidth
return int

name public_oe property

public string name
return string

target public_oe property

public BuildTarget target
return BuildTarget