C# Class UnityEditor.ProceduralMaterialInspector.ProceduralPlatformSetting

Show file Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Public Properties

Property Type Description
icon UnityEngine.Texture2D
m_LoadBehavior int
m_Overridden bool
m_TextureFormat int
maxTextureHeight int
maxTextureWidth int
name string
target BuildTarget

Public Methods

Method Description
Apply ( ) : void
ClearOverride ( ProceduralMaterialInspector master ) : void
HasChanged ( ) : bool
ProceduralPlatformSetting ( Object objects, string _name, BuildTarget _target, Texture2D _icon ) : System
SetOverride ( ProceduralMaterialInspector master ) : void

Method Details

Apply() public method

public Apply ( ) : void
return void

ClearOverride() public method

public ClearOverride ( ProceduralMaterialInspector master ) : void
master ProceduralMaterialInspector
return void

HasChanged() public method

public HasChanged ( ) : bool
return bool

ProceduralPlatformSetting() public method

public ProceduralPlatformSetting ( Object objects, string _name, BuildTarget _target, Texture2D _icon ) : System
objects Object
_name string
_target BuildTarget
_icon UnityEngine.Texture2D
return System

SetOverride() public method

public SetOverride ( ProceduralMaterialInspector master ) : void
master ProceduralMaterialInspector
return void

Property Details

icon public property

public Texture2D,UnityEngine icon
return UnityEngine.Texture2D

m_LoadBehavior public property

public int m_LoadBehavior
return int

m_Overridden public property

public bool m_Overridden
return bool

m_TextureFormat public property

public int m_TextureFormat
return int

maxTextureHeight public property

public int maxTextureHeight
return int

maxTextureWidth public property

public int maxTextureWidth
return int

name public property

public string name
return string

target public property

public BuildTarget target
return BuildTarget