C# Class UnityEditor.BabylonSoundOptions

显示文件 Open project: BabylonJS/Babylon.js

Public Properties

Property Type Description
autoplay bool
coneInnerAngle float
coneOuterAngle float
coneOuterGain float
directionToMesh Vector3
distanceModel string
isDirectional bool
loop bool
maxDistance float
panningModel string
playbackRate float
position Vector3
refDistance float
rolloffFactor float
soundTrackId int
spatialSound bool
volume float

Property Details

autoplay public_oe property

public bool autoplay
return bool

coneInnerAngle public_oe property

public float coneInnerAngle
return float

coneOuterAngle public_oe property

public float coneOuterAngle
return float

coneOuterGain public_oe property

public float coneOuterGain
return float

directionToMesh public_oe property

public Vector3 directionToMesh
return Vector3

distanceModel public_oe property

public string distanceModel
return string

isDirectional public_oe property

public bool isDirectional
return bool

loop public_oe property

public bool loop
return bool

maxDistance public_oe property

public float maxDistance
return float

panningModel public_oe property

public string panningModel
return string

playbackRate public_oe property

public float playbackRate
return float

position public_oe property

public Vector3 position
return Vector3

refDistance public_oe property

public float refDistance
return float

rolloffFactor public_oe property

public float rolloffFactor
return float

soundTrackId public_oe property

public int soundTrackId
return int

spatialSound public_oe property

public bool spatialSound
return bool

volume public_oe property

public float volume
return float