C# Class UnityEditor.BabylonSoundOptions

Show file Open project: BabylonJS/Babylon.js

Public Properties

Property Type Description
autoplay bool
coneInnerAngle float
coneOuterAngle float
coneOuterGain float
directionToMesh Vector3
distanceModel string
isDirectional bool
loop bool
maxDistance float
panningModel string
playbackRate float
position Vector3
refDistance float
rolloffFactor float
soundTrackId int
spatialSound bool
volume float

Property Details

autoplay public property

public bool autoplay
return bool

coneInnerAngle public property

public float coneInnerAngle
return float

coneOuterAngle public property

public float coneOuterAngle
return float

coneOuterGain public property

public float coneOuterGain
return float

directionToMesh public property

public Vector3 directionToMesh
return Vector3

distanceModel public property

public string distanceModel
return string

isDirectional public property

public bool isDirectional
return bool

loop public property

public bool loop
return bool

maxDistance public property

public float maxDistance
return float

panningModel public property

public string panningModel
return string

playbackRate public property

public float playbackRate
return float

position public property

public Vector3 position
return Vector3

refDistance public property

public float refDistance
return float

rolloffFactor public property

public float rolloffFactor
return float

soundTrackId public property

public int soundTrackId
return int

spatialSound public property

public bool spatialSound
return bool

volume public property

public float volume
return float