Method | Description | |
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Draw ( |
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ParticleTime ( ) : void | ||
SpriteManager ( Microsoft.Xna.Framework.Game game, Vector2 touchPosition, System.Boolean isPressed, |
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Update ( |
Method | Description | |
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drawPlayer ( |
public Draw ( |
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gameTime | ||
return | void |
public SpriteManager ( Microsoft.Xna.Framework.Game game, Vector2 touchPosition, System.Boolean isPressed, |
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game | Microsoft.Xna.Framework.Game | |
touchPosition | Vector2 | |
isPressed | System.Boolean | |
world | ||
part | ||
return | System |
public Update ( |
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gameTime | ||
return | void |