C# Class Schmup.FastBoss

Inheritance: Enemy
显示文件 Open project: Louis-Dureuil/maya-vs-the-world

Public Methods

Method Description
Die ( ) : void
FastBoss ( LuxGame game, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, Microsoft.Xna.Framework.Graphics.Texture2D bulletText, World world, int shotHitBox ) : System
HomingShoot ( Vector2 position, Vector2 direction, Vector2 accel ) : void
Initialize ( ) : void
RotateShoot ( ) : void
Update ( GameTime gameTime ) : void

Method Details

Die() public method

public Die ( ) : void
return void

FastBoss() public method

public FastBoss ( LuxGame game, int life, int takenDamageCollision, int givenDamageCollision, Sprite skin, Microsoft.Xna.Framework.Graphics.Texture2D bulletText, World world, int shotHitBox ) : System
game LuxEngine.LuxGame
life int
takenDamageCollision int
givenDamageCollision int
skin Sprite
bulletText Microsoft.Xna.Framework.Graphics.Texture2D
world World
shotHitBox int
return System

HomingShoot() public method

public HomingShoot ( Vector2 position, Vector2 direction, Vector2 accel ) : void
position Vector2
direction Vector2
accel Vector2
return void

Initialize() public method

public Initialize ( ) : void
return void

RotateShoot() public method

public RotateShoot ( ) : void
return void

Update() public method

public Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void