Method | Description | |
---|---|---|
Die ( ) : void | ||
FastBoss ( |
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HomingShoot ( Vector2 position, Vector2 direction, Vector2 accel ) : void | ||
Initialize ( ) : void | ||
RotateShoot ( ) : void | ||
Update ( |
public FastBoss ( |
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game | ||
life | int | |
takenDamageCollision | int | |
givenDamageCollision | int | |
skin | Sprite | |
bulletText | Microsoft.Xna.Framework.Graphics.Texture2D | |
world | ||
shotHitBox | int | |
return | System |
public HomingShoot ( Vector2 position, Vector2 direction, Vector2 accel ) : void | ||
position | Vector2 | |
direction | Vector2 | |
accel | Vector2 | |
return | void |
public Update ( |
||
gameTime | ||
return | void |