Method | Description | |
---|---|---|
AddVibration ( float strength ) : void | ||
AddVibration ( float strength, float fadeToStrength, float fadeSpeed ) : void | ||
Dispose ( ) : void | ||
GamePad ( DisposableI parent, GamePadControllers controller ) : Reign.Core | ||
New ( DisposableI parent, GamePadControllers controller ) : GamePad | ||
SetVibration ( float startingStrength, float fadeToStrength, float fadeSpeed ) : void | ||
Update ( ) : void |
public AddVibration ( float strength ) : void | ||
strength | float | |
return | void |
public AddVibration ( float strength, float fadeToStrength, float fadeSpeed ) : void | ||
strength | float | |
fadeToStrength | float | |
fadeSpeed | float | |
return | void |
public GamePad ( DisposableI parent, GamePadControllers controller ) : Reign.Core | ||
parent | DisposableI | |
controller | GamePadControllers | |
return | Reign.Core |
public static New ( DisposableI parent, GamePadControllers controller ) : GamePad | ||
parent | DisposableI | |
controller | GamePadControllers | |
return | GamePad |
public SetVibration ( float startingStrength, float fadeToStrength, float fadeSpeed ) : void | ||
startingStrength | float | |
fadeToStrength | float | |
fadeSpeed | float | |
return | void |