C# Class Reign.Input.XNA.GamePad

Inheritance: Disposable, GamePadI
Mostrar archivo Open project: reignstudios/ReignSDK

Public Methods

Method Description
AddVibration ( float strength ) : void
AddVibration ( float strength, float fadeToStrength, float fadeSpeed ) : void
Dispose ( ) : void
GamePad ( DisposableI parent, GamePadControllers controller ) : Reign.Core
New ( DisposableI parent, GamePadControllers controller ) : GamePad
SetVibration ( float startingStrength, float fadeToStrength, float fadeSpeed ) : void
Update ( ) : void

Method Details

AddVibration() public method

public AddVibration ( float strength ) : void
strength float
return void

AddVibration() public method

public AddVibration ( float strength, float fadeToStrength, float fadeSpeed ) : void
strength float
fadeToStrength float
fadeSpeed float
return void

Dispose() public method

public Dispose ( ) : void
return void

GamePad() public method

public GamePad ( DisposableI parent, GamePadControllers controller ) : Reign.Core
parent DisposableI
controller GamePadControllers
return Reign.Core

New() public static method

public static New ( DisposableI parent, GamePadControllers controller ) : GamePad
parent DisposableI
controller GamePadControllers
return GamePad

SetVibration() public method

public SetVibration ( float startingStrength, float fadeToStrength, float fadeSpeed ) : void
startingStrength float
fadeToStrength float
fadeSpeed float
return void

Update() public method

public Update ( ) : void
return void