Method | Description | |
---|---|---|
Exit ( ) : void | ||
ResizeBackBuffer ( int width, int height ) : void | ||
XnaGame ( IMainForm mainForm ) : System |
Method | Description | |
---|---|---|
Draw ( |
This is called when the game should draw itself.
|
|
Initialize ( ) : void | ||
LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
|
|
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
|
|
Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
|
Method | Description | |
---|---|---|
game1VisibleChanged ( object sender, |
||
graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void | ||
summonEditor ( ) : ICanvas |
protected Draw ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public ResizeBackBuffer ( int width, int height ) : void | ||
width | int | |
height | int | |
return | void |
protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public XnaGame ( IMainForm mainForm ) : System | ||
mainForm | IMainForm | |
return | System |