C# Class Oglr.XnaGame

Inheritance: Microsoft.Xna.Framework.Game, IGame
Afficher le fichier Open project: SteveDunn/oglr

Méthodes publiques

Méthode Description
Exit ( ) : void
ResizeBackBuffer ( int width, int height ) : void
XnaGame ( IMainForm mainForm ) : System

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void
LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
game1VisibleChanged ( object sender, EventArgs e ) : void
graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void
summonEditor ( ) : ICanvas

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Exit() public méthode

public Exit ( ) : void
Résultat void

Initialize() protected méthode

protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

ResizeBackBuffer() public méthode

public ResizeBackBuffer ( int width, int height ) : void
width int
height int
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

XnaGame() public méthode

public XnaGame ( IMainForm mainForm ) : System
mainForm IMainForm
Résultat System