C# 클래스 Oglr.XnaGame

상속: Microsoft.Xna.Framework.Game, IGame
파일 보기 프로젝트 열기: SteveDunn/oglr

공개 메소드들

메소드 설명
Exit ( ) : void
ResizeBackBuffer ( int width, int height ) : void
XnaGame ( IMainForm mainForm ) : System

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void
LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

비공개 메소드들

메소드 설명
game1VisibleChanged ( object sender, EventArgs e ) : void
graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void
summonEditor ( ) : ICanvas

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Exit() 공개 메소드

public Exit ( ) : void
리턴 void

Initialize() 보호된 메소드

protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

ResizeBackBuffer() 공개 메소드

public ResizeBackBuffer ( int width, int height ) : void
width int
height int
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

XnaGame() 공개 메소드

public XnaGame ( IMainForm mainForm ) : System
mainForm IMainForm
리턴 System