C# Class Oglr.XnaGame

Inheritance: Microsoft.Xna.Framework.Game, IGame
Mostrar archivo Open project: SteveDunn/oglr

Public Methods

Method Description
Exit ( ) : void
ResizeBackBuffer ( int width, int height ) : void
XnaGame ( IMainForm mainForm ) : System

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void
LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
game1VisibleChanged ( object sender, EventArgs e ) : void
graphics_PreparingDeviceSettings ( object sender, Microsoft.Xna.Framework.PreparingDeviceSettingsEventArgs e ) : void
summonEditor ( ) : ICanvas

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Exit() public method

public Exit ( ) : void
return void

Initialize() protected method

protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

ResizeBackBuffer() public method

public ResizeBackBuffer ( int width, int height ) : void
width int
height int
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

XnaGame() public method

public XnaGame ( IMainForm mainForm ) : System
mainForm IMainForm
return System