Method | Description | |
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Game1 ( ) : Microsoft.Xna.Framework | ||
SetEffectBytesCode ( byte _byCode ) : void |
Create Effect from 2MGFX bytes code
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SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void |
Set Texture for a Slot
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Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload game-specific content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
public SetEffectBytesCode ( byte _byCode ) : void | ||
_byCode | byte | |
return | void |
public SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void | ||
_nSlotIdx | int | |
_tex | Microsoft.Xna.Framework.Graphics.Texture2D | |
return | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |