C# Class MGShaderEditor.Game1

This is the main type for your game.
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: procfxgen/MGShaderEditor Class Usage Examples

Méthodes publiques

Méthode Description
Game1 ( ) : Microsoft.Xna.Framework
SetEffectBytesCode ( byte _byCode ) : void

Create Effect from 2MGFX bytes code

SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void

Set Texture for a Slot

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload game-specific content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Game1() public méthode

public Game1 ( ) : Microsoft.Xna.Framework
Résultat Microsoft.Xna.Framework

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

SetEffectBytesCode() public méthode

Create Effect from 2MGFX bytes code
public SetEffectBytesCode ( byte _byCode ) : void
_byCode byte
Résultat void

SetTextureSlot() public méthode

Set Texture for a Slot
public SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void
_nSlotIdx int
_tex Microsoft.Xna.Framework.Graphics.Texture2D
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload game-specific content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void