C# Класс MGShaderEditor.Game1

This is the main type for your game.
Наследование: Microsoft.Xna.Framework.Game
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Открытые методы

Метод Описание
Game1 ( ) : Microsoft.Xna.Framework
SetEffectBytesCode ( byte _byCode ) : void

Create Effect from 2MGFX bytes code

SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void

Set Texture for a Slot

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload game-specific content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Game1() публичный Метод

public Game1 ( ) : Microsoft.Xna.Framework
Результат Microsoft.Xna.Framework

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

SetEffectBytesCode() публичный Метод

Create Effect from 2MGFX bytes code
public SetEffectBytesCode ( byte _byCode ) : void
_byCode byte
Результат void

SetTextureSlot() публичный Метод

Set Texture for a Slot
public SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void
_nSlotIdx int
_tex Microsoft.Xna.Framework.Graphics.Texture2D
Результат void

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload game-specific content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void