C# Class MGShaderEditor.Game1

This is the main type for your game.
Inheritance: Microsoft.Xna.Framework.Game
Datei anzeigen Open project: procfxgen/MGShaderEditor Class Usage Examples

Public Methods

Method Description
Game1 ( ) : Microsoft.Xna.Framework
SetEffectBytesCode ( byte _byCode ) : void

Create Effect from 2MGFX bytes code

SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void

Set Texture for a Slot

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload game-specific content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

public Game1 ( ) : Microsoft.Xna.Framework
return Microsoft.Xna.Framework

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

SetEffectBytesCode() public method

Create Effect from 2MGFX bytes code
public SetEffectBytesCode ( byte _byCode ) : void
_byCode byte
return void

SetTextureSlot() public method

Set Texture for a Slot
public SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void
_nSlotIdx int
_tex Microsoft.Xna.Framework.Graphics.Texture2D
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload game-specific content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void