C# 클래스 MGShaderEditor.Game1

This is the main type for your game.
상속: Microsoft.Xna.Framework.Game
파일 보기 프로젝트 열기: procfxgen/MGShaderEditor 1 사용 예제들

공개 메소드들

메소드 설명
Game1 ( ) : Microsoft.Xna.Framework
SetEffectBytesCode ( byte _byCode ) : void

Create Effect from 2MGFX bytes code

SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void

Set Texture for a Slot

보호된 메소드들

메소드 설명
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload game-specific content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

메소드 상세

Draw() 보호된 메소드

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void

Game1() 공개 메소드

public Game1 ( ) : Microsoft.Xna.Framework
리턴 Microsoft.Xna.Framework

Initialize() 보호된 메소드

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
리턴 void

LoadContent() 보호된 메소드

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
리턴 void

SetEffectBytesCode() 공개 메소드

Create Effect from 2MGFX bytes code
public SetEffectBytesCode ( byte _byCode ) : void
_byCode byte
리턴 void

SetTextureSlot() 공개 메소드

Set Texture for a Slot
public SetTextureSlot ( int _nSlotIdx, Microsoft.Xna.Framework.Graphics.Texture2D _tex ) : void
_nSlotIdx int
_tex Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

UnloadContent() 보호된 메소드

UnloadContent will be called once per game and is the place to unload game-specific content.
protected UnloadContent ( ) : void
리턴 void

Update() 보호된 메소드

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
리턴 void