C# Class Kinect.BoneOrientationsConstraint

Filter to correct the joint locations and joint orientations to constraint to the range of viable human motion.
显示文件 Open project: BrainProject/UnityTemp Class Usage Examples

Public Methods

Method Description
AddBoneOrientationConstraint ( int thisJoint, ConstraintAxis axis, float angleMin, float angleMax ) : void
AddDefaultConstraints ( ) : void
BoneOrientationsConstraint ( ) : System
Constrain ( KinectInterop &bodyData ) : void
SetDebugText ( GUIText debugText ) : void

Private Methods

Method Description
FindBoneOrientationConstraint ( int thisJoint ) : int

Method Details

AddBoneOrientationConstraint() public method

public AddBoneOrientationConstraint ( int thisJoint, ConstraintAxis axis, float angleMin, float angleMax ) : void
thisJoint int
axis ConstraintAxis
angleMin float
angleMax float
return void

AddDefaultConstraints() public method

public AddDefaultConstraints ( ) : void
return void

BoneOrientationsConstraint() public method

public BoneOrientationsConstraint ( ) : System
return System

Constrain() public method

public Constrain ( KinectInterop &bodyData ) : void
bodyData KinectInterop
return void

SetDebugText() public method

public SetDebugText ( GUIText debugText ) : void
debugText UnityEngine.GUIText
return void