C# Class HoloToolkit.Unity.AudioSourcesReference

The AudioSourcesReference class encapsulates a cache of references to audio source components on a given local audio emitter game object. Used primarily by UAudioManager, it improves performance by bypassing having to requery for list of attached components on each use.
Inheritance: UnityEngine.MonoBehaviour
显示文件 Open project: Microsoft/HoloToolkit-Unity Class Usage Examples

Public Methods

Method Description
AddNewAudioSource ( ) : AudioSource

Private Methods

Method Description
Awake ( ) : void
OnDestroy ( ) : void

Method Details

AddNewAudioSource() public method

public AddNewAudioSource ( ) : AudioSource
return UnityEngine.AudioSource