C# Class HoloToolkit.Unity.AudioSourcesReference

The AudioSourcesReference class encapsulates a cache of references to audio source components on a given local audio emitter game object. Used primarily by UAudioManager, it improves performance by bypassing having to requery for list of attached components on each use.
Inheritance: UnityEngine.MonoBehaviour
Afficher le fichier Open project: Microsoft/HoloToolkit-Unity Class Usage Examples

Méthodes publiques

Méthode Description
AddNewAudioSource ( ) : AudioSource

Private Methods

Méthode Description
Awake ( ) : void
OnDestroy ( ) : void

Method Details

AddNewAudioSource() public méthode

public AddNewAudioSource ( ) : AudioSource
Résultat UnityEngine.AudioSource