C# Class Game.Planet

显示文件 Open project: vs-team/casanova-mk2 Class Usage Examples

Public Properties

Property Type Description
Acceleration UnityEngine.Vector3
ActiveHopsCounter System.Int32
Auto_Hop_Timer System.Boolean
Battle Option
Constants GameConstants
ID int
InboundFleets List
InboundShips List
JustEntered bool
LandedShips System.Int32
LandingFleets List
LandingShips List
LocalFleets System.Int32
Mass System.Single
MinApproachingDist System.Single
Neighbours UnityPlanet>>.List
OutOfBounds System.Boolean
Owner Option
Owner Option
PlanetStats Option
RotationVelocity UnityEngine.Vector3
Selected System.Boolean
ShipToSend List
ShipsToForward List
StarSystem Option
Statistics GameStatistic
Targeted System.Boolean
UnityPlanet UnityPlanet
Velocity UnityEngine.Vector3
___C10 UnityEngine.Color
___StartBattle90 Battle
___amount_of_ships150 System.Int32
___commander_number10 System.Int32
___fleets_to_add30 System.Int32
___fleets_to_add51 System.Int32
___inbounds90 List
___is130 List
___is230 List
___isInRec120 System.Boolean
___new_owner50 Player
___next_hop150 List
___owner11 Commander
___pStats20 PlanetInfo
___planetType20 System.Int32
___selecRec120 UnitySelectionRectangle
___ss01 List
___target151 Planet
___x61 List
count_down2 System.Single
count_down3 System.Single
frame int

Public Methods

Method Description
Planet ( GameConstants constants, UnityPlanet p, UnityPlanet>.List n, Option c ) : Casanova.Prelude
Planet ( UnityEngine pos, System m, UnityEngine velocity, UnityEngine rotationVelocity ) : Casanova.Prelude
Planet ( UnityPlanet up, GameStatistic statistics, Option owner ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule10 ( float dt, World world ) : void
Rule11 ( float dt, World world ) : void
Rule12 ( float dt, World world ) : void
Rule13 ( float dt, World world ) : void
Rule14 ( float dt, World world ) : void
Rule15 ( float dt, World world ) : void
Rule16 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Rule9 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

Planet() public method

public Planet ( GameConstants constants, UnityPlanet p, UnityPlanet>.List n, Option c ) : Casanova.Prelude
constants GameConstants
p UnityPlanet
n UnityPlanet>.List
c Option
return Casanova.Prelude

Planet() public method

public Planet ( UnityEngine pos, System m, UnityEngine velocity, UnityEngine rotationVelocity ) : Casanova.Prelude
pos UnityEngine
m System
velocity UnityEngine
rotationVelocity UnityEngine
return Casanova.Prelude

Planet() public method

public Planet ( UnityPlanet up, GameStatistic statistics, Option owner ) : Casanova.Prelude
up UnityPlanet
statistics GameStatistic
owner Option
return Casanova.Prelude

Rule0() public method

public Rule0 ( float dt, World world ) : void
dt float
world World
return void

Rule1() public method

public Rule1 ( float dt, World world ) : void
dt float
world World
return void

Rule10() public method

public Rule10 ( float dt, World world ) : void
dt float
world World
return void

Rule11() public method

public Rule11 ( float dt, World world ) : void
dt float
world World
return void

Rule12() public method

public Rule12 ( float dt, World world ) : void
dt float
world World
return void

Rule13() public method

public Rule13 ( float dt, World world ) : void
dt float
world World
return void

Rule14() public method

public Rule14 ( float dt, World world ) : void
dt float
world World
return void

Rule15() public method

public Rule15 ( float dt, World world ) : void
dt float
world World
return void

Rule16() public method

public Rule16 ( float dt, World world ) : void
dt float
world World
return void

Rule2() public method

public Rule2 ( float dt, World world ) : void
dt float
world World
return void

Rule3() public method

public Rule3 ( float dt, World world ) : void
dt float
world World
return void

Rule4() public method

public Rule4 ( float dt, World world ) : void
dt float
world World
return void

Rule5() public method

public Rule5 ( float dt, World world ) : void
dt float
world World
return void

Rule6() public method

public Rule6 ( float dt, World world ) : void
dt float
world World
return void

Rule7() public method

public Rule7 ( float dt, World world ) : void
dt float
world World
return void

Rule8() public method

public Rule8 ( float dt, World world ) : void
dt float
world World
return void

Rule9() public method

public Rule9 ( float dt, World world ) : void
dt float
world World
return void

Update() public method

public Update ( float dt, World world ) : void
dt float
world World
return void

Property Details

Acceleration public_oe property

public Vector3,UnityEngine Acceleration
return UnityEngine.Vector3

ActiveHopsCounter public_oe property

public Int32,System ActiveHopsCounter
return System.Int32

Auto_Hop_Timer public_oe property

public Boolean,System Auto_Hop_Timer
return System.Boolean

Battle public_oe property

public Option Battle
return Option

Constants public_oe property

public GameConstants,Game Constants
return GameConstants

ID public_oe property

public int ID
return int

InboundFleets public_oe property

public List InboundFleets
return List

InboundShips public_oe property

public List InboundShips
return List

JustEntered public_oe property

public bool JustEntered
return bool

LandedShips public_oe property

public Int32,System LandedShips
return System.Int32

LandingFleets public_oe property

public List LandingFleets
return List

LandingShips public_oe property

public List LandingShips
return List

LocalFleets public_oe property

public Int32,System LocalFleets
return System.Int32

Mass public_oe property

public Single,System Mass
return System.Single

MinApproachingDist public_oe property

public Single,System MinApproachingDist
return System.Single

Neighbours public_oe property

public List> Neighbours
return UnityPlanet>>.List

OutOfBounds public_oe property

public Boolean,System OutOfBounds
return System.Boolean

Owner public_oe property

public Option Owner
return Option

Owner public_oe property

public Option Owner
return Option

PlanetStats public_oe property

public Option PlanetStats
return Option

RotationVelocity public_oe property

public Vector3,UnityEngine RotationVelocity
return UnityEngine.Vector3

Selected public_oe property

public Boolean,System Selected
return System.Boolean

ShipToSend public_oe property

public List ShipToSend
return List

ShipsToForward public_oe property

public List ShipsToForward
return List

StarSystem public_oe property

public Option StarSystem
return Option

Statistics public_oe property

public GameStatistic,Game Statistics
return GameStatistic

Targeted public_oe property

public Boolean,System Targeted
return System.Boolean

UnityPlanet public_oe property

public UnityPlanet UnityPlanet
return UnityPlanet

Velocity public_oe property

public Vector3,UnityEngine Velocity
return UnityEngine.Vector3

___C10 public_oe property

public Color,UnityEngine ___C10
return UnityEngine.Color

___StartBattle90 public_oe property

public Battle,Game ___StartBattle90
return Battle

___amount_of_ships150 public_oe property

public Int32,System ___amount_of_ships150
return System.Int32

___commander_number10 public_oe property

public Int32,System ___commander_number10
return System.Int32

___fleets_to_add30 public_oe property

public Int32,System ___fleets_to_add30
return System.Int32

___fleets_to_add51 public_oe property

public Int32,System ___fleets_to_add51
return System.Int32

___inbounds90 public_oe property

public List ___inbounds90
return List

___is130 public_oe property

public List ___is130
return List

___is230 public_oe property

public List ___is230
return List

___isInRec120 public_oe property

public Boolean,System ___isInRec120
return System.Boolean

___new_owner50 public_oe property

public Player,Game ___new_owner50
return Player

___next_hop150 public_oe property

public List ___next_hop150
return List

___owner11 public_oe property

public Commander,Game ___owner11
return Commander

___pStats20 public_oe property

public PlanetInfo,Game ___pStats20
return PlanetInfo

___planetType20 public_oe property

public Int32,System ___planetType20
return System.Int32

___selecRec120 public_oe property

public UnitySelectionRectangle ___selecRec120
return UnitySelectionRectangle

___ss01 public_oe property

public List ___ss01
return List

___target151 public_oe property

public Planet,Game ___target151
return Planet

___x61 public_oe property

public List ___x61
return List

count_down2 public_oe property

public Single,System count_down2
return System.Single

count_down3 public_oe property

public Single,System count_down3
return System.Single

frame public_oe property

public int frame
return int