C# Class Game.Planet

Afficher le fichier Open project: vs-team/casanova-mk2 Class Usage Examples

Méthodes publiques

Свойство Type Description
Acceleration UnityEngine.Vector3
ActiveHopsCounter System.Int32
Auto_Hop_Timer System.Boolean
Battle Option
Constants GameConstants
ID int
InboundFleets List
InboundShips List
JustEntered bool
LandedShips System.Int32
LandingFleets List
LandingShips List
LocalFleets System.Int32
Mass System.Single
MinApproachingDist System.Single
Neighbours UnityPlanet>>.List
OutOfBounds System.Boolean
Owner Option
Owner Option
PlanetStats Option
RotationVelocity UnityEngine.Vector3
Selected System.Boolean
ShipToSend List
ShipsToForward List
StarSystem Option
Statistics GameStatistic
Targeted System.Boolean
UnityPlanet UnityPlanet
Velocity UnityEngine.Vector3
___C10 UnityEngine.Color
___StartBattle90 Battle
___amount_of_ships150 System.Int32
___commander_number10 System.Int32
___fleets_to_add30 System.Int32
___fleets_to_add51 System.Int32
___inbounds90 List
___is130 List
___is230 List
___isInRec120 System.Boolean
___new_owner50 Player
___next_hop150 List
___owner11 Commander
___pStats20 PlanetInfo
___planetType20 System.Int32
___selecRec120 UnitySelectionRectangle
___ss01 List
___target151 Planet
___x61 List
count_down2 System.Single
count_down3 System.Single
frame int

Méthodes publiques

Méthode Description
Planet ( GameConstants constants, UnityPlanet p, UnityPlanet>.List n, Option c ) : Casanova.Prelude
Planet ( UnityEngine pos, System m, UnityEngine velocity, UnityEngine rotationVelocity ) : Casanova.Prelude
Planet ( UnityPlanet up, GameStatistic statistics, Option owner ) : Casanova.Prelude
Rule0 ( float dt, World world ) : void
Rule1 ( float dt, World world ) : void
Rule10 ( float dt, World world ) : void
Rule11 ( float dt, World world ) : void
Rule12 ( float dt, World world ) : void
Rule13 ( float dt, World world ) : void
Rule14 ( float dt, World world ) : void
Rule15 ( float dt, World world ) : void
Rule16 ( float dt, World world ) : void
Rule2 ( float dt, World world ) : void
Rule3 ( float dt, World world ) : void
Rule4 ( float dt, World world ) : void
Rule5 ( float dt, World world ) : void
Rule6 ( float dt, World world ) : void
Rule7 ( float dt, World world ) : void
Rule8 ( float dt, World world ) : void
Rule9 ( float dt, World world ) : void
Update ( float dt, World world ) : void

Method Details

Planet() public méthode

public Planet ( GameConstants constants, UnityPlanet p, UnityPlanet>.List n, Option c ) : Casanova.Prelude
constants GameConstants
p UnityPlanet
n UnityPlanet>.List
c Option
Résultat Casanova.Prelude

Planet() public méthode

public Planet ( UnityEngine pos, System m, UnityEngine velocity, UnityEngine rotationVelocity ) : Casanova.Prelude
pos UnityEngine
m System
velocity UnityEngine
rotationVelocity UnityEngine
Résultat Casanova.Prelude

Planet() public méthode

public Planet ( UnityPlanet up, GameStatistic statistics, Option owner ) : Casanova.Prelude
up UnityPlanet
statistics GameStatistic
owner Option
Résultat Casanova.Prelude

Rule0() public méthode

public Rule0 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule1() public méthode

public Rule1 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule10() public méthode

public Rule10 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule11() public méthode

public Rule11 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule12() public méthode

public Rule12 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule13() public méthode

public Rule13 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule14() public méthode

public Rule14 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule15() public méthode

public Rule15 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule16() public méthode

public Rule16 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule2() public méthode

public Rule2 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule3() public méthode

public Rule3 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule4() public méthode

public Rule4 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule5() public méthode

public Rule5 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule6() public méthode

public Rule6 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule7() public méthode

public Rule7 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule8() public méthode

public Rule8 ( float dt, World world ) : void
dt float
world World
Résultat void

Rule9() public méthode

public Rule9 ( float dt, World world ) : void
dt float
world World
Résultat void

Update() public méthode

public Update ( float dt, World world ) : void
dt float
world World
Résultat void

Property Details

Acceleration public_oe property

public Vector3,UnityEngine Acceleration
Résultat UnityEngine.Vector3

ActiveHopsCounter public_oe property

public Int32,System ActiveHopsCounter
Résultat System.Int32

Auto_Hop_Timer public_oe property

public Boolean,System Auto_Hop_Timer
Résultat System.Boolean

Battle public_oe property

public Option Battle
Résultat Option

Constants public_oe property

public GameConstants,Game Constants
Résultat GameConstants

ID public_oe property

public int ID
Résultat int

InboundFleets public_oe property

public List InboundFleets
Résultat List

InboundShips public_oe property

public List InboundShips
Résultat List

JustEntered public_oe property

public bool JustEntered
Résultat bool

LandedShips public_oe property

public Int32,System LandedShips
Résultat System.Int32

LandingFleets public_oe property

public List LandingFleets
Résultat List

LandingShips public_oe property

public List LandingShips
Résultat List

LocalFleets public_oe property

public Int32,System LocalFleets
Résultat System.Int32

Mass public_oe property

public Single,System Mass
Résultat System.Single

MinApproachingDist public_oe property

public Single,System MinApproachingDist
Résultat System.Single

Neighbours public_oe property

public List> Neighbours
Résultat UnityPlanet>>.List

OutOfBounds public_oe property

public Boolean,System OutOfBounds
Résultat System.Boolean

Owner public_oe property

public Option Owner
Résultat Option

Owner public_oe property

public Option Owner
Résultat Option

PlanetStats public_oe property

public Option PlanetStats
Résultat Option

RotationVelocity public_oe property

public Vector3,UnityEngine RotationVelocity
Résultat UnityEngine.Vector3

Selected public_oe property

public Boolean,System Selected
Résultat System.Boolean

ShipToSend public_oe property

public List ShipToSend
Résultat List

ShipsToForward public_oe property

public List ShipsToForward
Résultat List

StarSystem public_oe property

public Option StarSystem
Résultat Option

Statistics public_oe property

public GameStatistic,Game Statistics
Résultat GameStatistic

Targeted public_oe property

public Boolean,System Targeted
Résultat System.Boolean

UnityPlanet public_oe property

public UnityPlanet UnityPlanet
Résultat UnityPlanet

Velocity public_oe property

public Vector3,UnityEngine Velocity
Résultat UnityEngine.Vector3

___C10 public_oe property

public Color,UnityEngine ___C10
Résultat UnityEngine.Color

___StartBattle90 public_oe property

public Battle,Game ___StartBattle90
Résultat Battle

___amount_of_ships150 public_oe property

public Int32,System ___amount_of_ships150
Résultat System.Int32

___commander_number10 public_oe property

public Int32,System ___commander_number10
Résultat System.Int32

___fleets_to_add30 public_oe property

public Int32,System ___fleets_to_add30
Résultat System.Int32

___fleets_to_add51 public_oe property

public Int32,System ___fleets_to_add51
Résultat System.Int32

___inbounds90 public_oe property

public List ___inbounds90
Résultat List

___is130 public_oe property

public List ___is130
Résultat List

___is230 public_oe property

public List ___is230
Résultat List

___isInRec120 public_oe property

public Boolean,System ___isInRec120
Résultat System.Boolean

___new_owner50 public_oe property

public Player,Game ___new_owner50
Résultat Player

___next_hop150 public_oe property

public List ___next_hop150
Résultat List

___owner11 public_oe property

public Commander,Game ___owner11
Résultat Commander

___pStats20 public_oe property

public PlanetInfo,Game ___pStats20
Résultat PlanetInfo

___planetType20 public_oe property

public Int32,System ___planetType20
Résultat System.Int32

___selecRec120 public_oe property

public UnitySelectionRectangle ___selecRec120
Résultat UnitySelectionRectangle

___ss01 public_oe property

public List ___ss01
Résultat List

___target151 public_oe property

public Planet,Game ___target151
Résultat Planet

___x61 public_oe property

public List ___x61
Résultat List

count_down2 public_oe property

public Single,System count_down2
Résultat System.Single

count_down3 public_oe property

public Single,System count_down3
Résultat System.Single

frame public_oe property

public int frame
Résultat int