C# Class Drought.GameStates.NetLevelState

Inheritance: Drought.State.GameState
显示文件 Open project: kiniry-teaching/UCD

Public Methods

Method Description
NetLevelState ( IStateManager manager, DroughtGame game, Level aLevel, bool isHost ) : System
background ( ) : void
foreground ( ) : void
loadContent ( ) : void
render ( GameTime gameTime, GraphicsDevice graphics, SpriteBatch spriteBatch ) : void
selectAllUnits ( ) : void
update ( GameTime gameTime ) : void
updateNetwork ( ) : void

Private Methods

Method Description
initializeEntities ( ) : void
updateInput ( ) : void
updateUnits ( ) : void

Method Details

NetLevelState() public method

public NetLevelState ( IStateManager manager, DroughtGame game, Level aLevel, bool isHost ) : System
manager IStateManager
game DroughtGame
aLevel Level
isHost bool
return System

background() public method

public background ( ) : void
return void

foreground() public method

public foreground ( ) : void
return void

loadContent() public method

public loadContent ( ) : void
return void

render() public method

public render ( GameTime gameTime, GraphicsDevice graphics, SpriteBatch spriteBatch ) : void
gameTime Microsoft.Xna.Framework.GameTime
graphics GraphicsDevice
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
return void

selectAllUnits() public method

public selectAllUnits ( ) : void
return void

update() public method

public update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
return void

updateNetwork() public method

public updateNetwork ( ) : void
return void