Method | Description | |
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NetLevelState ( IStateManager manager, DroughtGame game, Level aLevel, bool isHost ) : System | ||
background ( ) : void | ||
foreground ( ) : void | ||
loadContent ( ) : void | ||
render ( |
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selectAllUnits ( ) : void | ||
update ( |
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updateNetwork ( ) : void |
Method | Description | |
---|---|---|
initializeEntities ( ) : void | ||
updateInput ( ) : void | ||
updateUnits ( ) : void |
public NetLevelState ( IStateManager manager, DroughtGame game, Level aLevel, bool isHost ) : System | ||
manager | IStateManager | |
game | DroughtGame | |
aLevel | Level | |
isHost | bool | |
return | System |
public render ( |
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gameTime | ||
graphics | GraphicsDevice | |
spriteBatch | ||
return | void |
public update ( |
||
gameTime | ||
return | void |