Метод | Описание | |
---|---|---|
NetLevelState ( IStateManager manager, DroughtGame game, Level aLevel, bool isHost ) : System | ||
background ( ) : void | ||
foreground ( ) : void | ||
loadContent ( ) : void | ||
render ( |
||
selectAllUnits ( ) : void | ||
update ( |
||
updateNetwork ( ) : void |
Метод | Описание | |
---|---|---|
initializeEntities ( ) : void | ||
updateInput ( ) : void | ||
updateUnits ( ) : void |
public NetLevelState ( IStateManager manager, DroughtGame game, Level aLevel, bool isHost ) : System | ||
manager | IStateManager | |
game | DroughtGame | |
aLevel | Level | |
isHost | bool | |
Результат | System |
public render ( |
||
gameTime | ||
graphics | GraphicsDevice | |
spriteBatch | ||
Результат | void |
public update ( |
||
gameTime | ||
Результат | void |