C# Class DeepSpace.Components.Player.PlayerBehavior

Inheritance: Behavior
显示文件 Open project: WaveEngine/QuickStarters

Public Properties

Property Type Description
ACCELERATION System.Vector2
NumBullets int

Private Properties

Property Type Description
GamePlayGameReset void

Public Methods

Method Description
ActiveNotification ( bool active ) : void
Explode ( ) : void
PlayerBehavior ( ) : System

Protected Methods

Method Description
DefaultValues ( ) : void
DeleteDependencies ( ) : void
Initialize ( ) : void
ResolveDependencies ( ) : void
Update ( System.TimeSpan gameTime ) : void

Private Methods

Method Description
GamePlayGameReset ( ) : void

Method Details

ActiveNotification() public method

public ActiveNotification ( bool active ) : void
active bool
return void

DefaultValues() protected method

protected DefaultValues ( ) : void
return void

DeleteDependencies() protected method

protected DeleteDependencies ( ) : void
return void

Explode() public method

public Explode ( ) : void
return void

Initialize() protected method

protected Initialize ( ) : void
return void

PlayerBehavior() public method

public PlayerBehavior ( ) : System
return System

ResolveDependencies() protected method

protected ResolveDependencies ( ) : void
return void

Update() protected method

protected Update ( System.TimeSpan gameTime ) : void
gameTime System.TimeSpan
return void

Property Details

ACCELERATION public_oe static_oe property

public static Vector2,System ACCELERATION
return System.Vector2

NumBullets public_oe static_oe property

public static int NumBullets
return int