Property | Type | Description | |
---|---|---|---|
ACCELERATION | System.Vector2 | ||
NumBullets | int |
Property | Type | Description | |
---|---|---|---|
GamePlayGameReset | void |
Method | Description | |
---|---|---|
ActiveNotification ( bool active ) : void | ||
Explode ( ) : void | ||
PlayerBehavior ( ) : System |
Method | Description | |
---|---|---|
DefaultValues ( ) : void | ||
DeleteDependencies ( ) : void | ||
Initialize ( ) : void | ||
ResolveDependencies ( ) : void | ||
Update ( System.TimeSpan gameTime ) : void |
Method | Description | |
---|---|---|
GamePlayGameReset ( ) : void |
public ActiveNotification ( bool active ) : void | ||
active | bool | |
return | void |
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | |
return | void |
public static Vector2,System ACCELERATION | ||
return | System.Vector2 |