Method | Description | |
---|---|---|
CreateSpawnPacket ( |
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CreateSpawnPacket ( |
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DeSpawnMe ( int Index_ ) : void | ||
Die ( int Index_ ) : void | ||
Die2 ( int Index_ ) : void | ||
OnCharacter ( |
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OnIngameRequest ( |
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OnState ( |
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OnState ( int Index_, byte type, byte state ) : void | ||
PlayerUnk1 ( int Index_ ) : void | ||
ReSpawnMe ( int Index_ ) : void | ||
SendCharacterList ( int Index_ ) : void | ||
SpawnMe ( int Index_ ) : void | ||
SpawnOtherPlayer ( int Index_ ) : void |
Method | Description | |
---|---|---|
OnCharCreation ( |
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OnCharnameCheck ( |
public static CreateSpawnPacket ( |
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general | ||
flags | ||
position | ||
stats | ||
speeds | ||
return | byte[] |
public static CreateSpawnPacket ( |
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general | ||
flags | ||
position | ||
newposition | ||
stats | ||
speeds | ||
return | byte[] |
public static DeSpawnMe ( int Index_ ) : void | ||
Index_ | int | |
return | void |
public static OnCharacter ( |
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Reader_ | ||
Index_ | int | |
return | void |
public static OnIngameRequest ( |
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Reader_ | ||
Index_ | int | |
return | void |
public static OnState ( |
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reader_ | ||
Index_ | int | |
return | void |
public static OnState ( int Index_, byte type, byte state ) : void | ||
Index_ | int | |
type | byte | |
state | byte | |
return | void |
public static PlayerUnk1 ( int Index_ ) : void | ||
Index_ | int | |
return | void |
public static ReSpawnMe ( int Index_ ) : void | ||
Index_ | int | |
return | void |
public static SendCharacterList ( int Index_ ) : void | ||
Index_ | int | |
return | void |
public static SpawnOtherPlayer ( int Index_ ) : void | ||
Index_ | int | |
return | void |