C# Class DarkEmu_GameServer.Character

Show file Open project: CarlosX/DarkEmu

Public Methods

Method Description
CreateSpawnPacket ( Player general, Player flags, _Position position, Player stats, Player speeds ) : byte[]
CreateSpawnPacket ( Player general, Player flags, _Position position, _Position newposition, Player stats, Player speeds ) : byte[]
DeSpawnMe ( int Index_ ) : void
Die ( int Index_ ) : void
Die2 ( int Index_ ) : void
OnCharacter ( PacketReader Reader_, int Index_ ) : void
OnIngameRequest ( PacketReader Reader_, int Index_ ) : void
OnState ( PacketReader reader_, int Index_ ) : void
OnState ( int Index_, byte type, byte state ) : void
PlayerUnk1 ( int Index_ ) : void
ReSpawnMe ( int Index_ ) : void
SendCharacterList ( int Index_ ) : void
SpawnMe ( int Index_ ) : void
SpawnOtherPlayer ( int Index_ ) : void

Private Methods

Method Description
OnCharCreation ( PacketReader Reader_, int Index_ ) : void
OnCharnameCheck ( PacketReader reader, int Index_ ) : void

Method Details

CreateSpawnPacket() public static method

public static CreateSpawnPacket ( Player general, Player flags, _Position position, Player stats, Player speeds ) : byte[]
general Player
flags Player
position _Position
stats Player
speeds Player
return byte[]

CreateSpawnPacket() public static method

public static CreateSpawnPacket ( Player general, Player flags, _Position position, _Position newposition, Player stats, Player speeds ) : byte[]
general Player
flags Player
position _Position
newposition _Position
stats Player
speeds Player
return byte[]

DeSpawnMe() public static method

public static DeSpawnMe ( int Index_ ) : void
Index_ int
return void

Die() public static method

public static Die ( int Index_ ) : void
Index_ int
return void

Die2() public static method

public static Die2 ( int Index_ ) : void
Index_ int
return void

OnCharacter() public static method

public static OnCharacter ( PacketReader Reader_, int Index_ ) : void
Reader_ PacketReader
Index_ int
return void

OnIngameRequest() public static method

public static OnIngameRequest ( PacketReader Reader_, int Index_ ) : void
Reader_ PacketReader
Index_ int
return void

OnState() public static method

public static OnState ( PacketReader reader_, int Index_ ) : void
reader_ PacketReader
Index_ int
return void

OnState() public static method

public static OnState ( int Index_, byte type, byte state ) : void
Index_ int
type byte
state byte
return void

PlayerUnk1() public static method

public static PlayerUnk1 ( int Index_ ) : void
Index_ int
return void

ReSpawnMe() public static method

public static ReSpawnMe ( int Index_ ) : void
Index_ int
return void

SendCharacterList() public static method

public static SendCharacterList ( int Index_ ) : void
Index_ int
return void

SpawnMe() public static method

public static SpawnMe ( int Index_ ) : void
Index_ int
return void

SpawnOtherPlayer() public static method

public static SpawnOtherPlayer ( int Index_ ) : void
Index_ int
return void