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설명 |
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CreateSpawnPacket ( Player general, Player flags, _Position position, Player stats, Player speeds ) : byte[] |
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CreateSpawnPacket ( Player general, Player flags, _Position position, _Position newposition, Player stats, Player speeds ) : byte[] |
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DeSpawnMe ( int Index_ ) : void |
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Die ( int Index_ ) : void |
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Die2 ( int Index_ ) : void |
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OnCharacter ( PacketReader Reader_, int Index_ ) : void |
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OnIngameRequest ( PacketReader Reader_, int Index_ ) : void |
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OnState ( PacketReader reader_, int Index_ ) : void |
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OnState ( int Index_, byte type, byte state ) : void |
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PlayerUnk1 ( int Index_ ) : void |
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ReSpawnMe ( int Index_ ) : void |
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SendCharacterList ( int Index_ ) : void |
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SpawnMe ( int Index_ ) : void |
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SpawnOtherPlayer ( int Index_ ) : void |
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