C# 클래스 DarkEmu_GameServer.Character

파일 보기 프로젝트 열기: CarlosX/DarkEmu

공개 메소드들

메소드 설명
CreateSpawnPacket ( Player general, Player flags, _Position position, Player stats, Player speeds ) : byte[]
CreateSpawnPacket ( Player general, Player flags, _Position position, _Position newposition, Player stats, Player speeds ) : byte[]
DeSpawnMe ( int Index_ ) : void
Die ( int Index_ ) : void
Die2 ( int Index_ ) : void
OnCharacter ( PacketReader Reader_, int Index_ ) : void
OnIngameRequest ( PacketReader Reader_, int Index_ ) : void
OnState ( PacketReader reader_, int Index_ ) : void
OnState ( int Index_, byte type, byte state ) : void
PlayerUnk1 ( int Index_ ) : void
ReSpawnMe ( int Index_ ) : void
SendCharacterList ( int Index_ ) : void
SpawnMe ( int Index_ ) : void
SpawnOtherPlayer ( int Index_ ) : void

비공개 메소드들

메소드 설명
OnCharCreation ( PacketReader Reader_, int Index_ ) : void
OnCharnameCheck ( PacketReader reader, int Index_ ) : void

메소드 상세

CreateSpawnPacket() 공개 정적인 메소드

public static CreateSpawnPacket ( Player general, Player flags, _Position position, Player stats, Player speeds ) : byte[]
general Player
flags Player
position _Position
stats Player
speeds Player
리턴 byte[]

CreateSpawnPacket() 공개 정적인 메소드

public static CreateSpawnPacket ( Player general, Player flags, _Position position, _Position newposition, Player stats, Player speeds ) : byte[]
general Player
flags Player
position _Position
newposition _Position
stats Player
speeds Player
리턴 byte[]

DeSpawnMe() 공개 정적인 메소드

public static DeSpawnMe ( int Index_ ) : void
Index_ int
리턴 void

Die() 공개 정적인 메소드

public static Die ( int Index_ ) : void
Index_ int
리턴 void

Die2() 공개 정적인 메소드

public static Die2 ( int Index_ ) : void
Index_ int
리턴 void

OnCharacter() 공개 정적인 메소드

public static OnCharacter ( PacketReader Reader_, int Index_ ) : void
Reader_ PacketReader
Index_ int
리턴 void

OnIngameRequest() 공개 정적인 메소드

public static OnIngameRequest ( PacketReader Reader_, int Index_ ) : void
Reader_ PacketReader
Index_ int
리턴 void

OnState() 공개 정적인 메소드

public static OnState ( PacketReader reader_, int Index_ ) : void
reader_ PacketReader
Index_ int
리턴 void

OnState() 공개 정적인 메소드

public static OnState ( int Index_, byte type, byte state ) : void
Index_ int
type byte
state byte
리턴 void

PlayerUnk1() 공개 정적인 메소드

public static PlayerUnk1 ( int Index_ ) : void
Index_ int
리턴 void

ReSpawnMe() 공개 정적인 메소드

public static ReSpawnMe ( int Index_ ) : void
Index_ int
리턴 void

SendCharacterList() 공개 정적인 메소드

public static SendCharacterList ( int Index_ ) : void
Index_ int
리턴 void

SpawnMe() 공개 정적인 메소드

public static SpawnMe ( int Index_ ) : void
Index_ int
리턴 void

SpawnOtherPlayer() 공개 정적인 메소드

public static SpawnOtherPlayer ( int Index_ ) : void
Index_ int
리턴 void