C# Class DarkEmu_GameServer.Character

Afficher le fichier Open project: CarlosX/DarkEmu

Méthodes publiques

Méthode Description
CreateSpawnPacket ( Player general, Player flags, _Position position, Player stats, Player speeds ) : byte[]
CreateSpawnPacket ( Player general, Player flags, _Position position, _Position newposition, Player stats, Player speeds ) : byte[]
DeSpawnMe ( int Index_ ) : void
Die ( int Index_ ) : void
Die2 ( int Index_ ) : void
OnCharacter ( PacketReader Reader_, int Index_ ) : void
OnIngameRequest ( PacketReader Reader_, int Index_ ) : void
OnState ( PacketReader reader_, int Index_ ) : void
OnState ( int Index_, byte type, byte state ) : void
PlayerUnk1 ( int Index_ ) : void
ReSpawnMe ( int Index_ ) : void
SendCharacterList ( int Index_ ) : void
SpawnMe ( int Index_ ) : void
SpawnOtherPlayer ( int Index_ ) : void

Private Methods

Méthode Description
OnCharCreation ( PacketReader Reader_, int Index_ ) : void
OnCharnameCheck ( PacketReader reader, int Index_ ) : void

Method Details

CreateSpawnPacket() public static méthode

public static CreateSpawnPacket ( Player general, Player flags, _Position position, Player stats, Player speeds ) : byte[]
general Player
flags Player
position _Position
stats Player
speeds Player
Résultat byte[]

CreateSpawnPacket() public static méthode

public static CreateSpawnPacket ( Player general, Player flags, _Position position, _Position newposition, Player stats, Player speeds ) : byte[]
general Player
flags Player
position _Position
newposition _Position
stats Player
speeds Player
Résultat byte[]

DeSpawnMe() public static méthode

public static DeSpawnMe ( int Index_ ) : void
Index_ int
Résultat void

Die() public static méthode

public static Die ( int Index_ ) : void
Index_ int
Résultat void

Die2() public static méthode

public static Die2 ( int Index_ ) : void
Index_ int
Résultat void

OnCharacter() public static méthode

public static OnCharacter ( PacketReader Reader_, int Index_ ) : void
Reader_ PacketReader
Index_ int
Résultat void

OnIngameRequest() public static méthode

public static OnIngameRequest ( PacketReader Reader_, int Index_ ) : void
Reader_ PacketReader
Index_ int
Résultat void

OnState() public static méthode

public static OnState ( PacketReader reader_, int Index_ ) : void
reader_ PacketReader
Index_ int
Résultat void

OnState() public static méthode

public static OnState ( int Index_, byte type, byte state ) : void
Index_ int
type byte
state byte
Résultat void

PlayerUnk1() public static méthode

public static PlayerUnk1 ( int Index_ ) : void
Index_ int
Résultat void

ReSpawnMe() public static méthode

public static ReSpawnMe ( int Index_ ) : void
Index_ int
Résultat void

SendCharacterList() public static méthode

public static SendCharacterList ( int Index_ ) : void
Index_ int
Résultat void

SpawnMe() public static méthode

public static SpawnMe ( int Index_ ) : void
Index_ int
Résultat void

SpawnOtherPlayer() public static méthode

public static SpawnOtherPlayer ( int Index_ ) : void
Index_ int
Résultat void